Pillars of the Frontier Economy
EVE Frontier is a full participant in the economy of planet earth, meaning it is fully open, and thus free to interact with other economies - virtual or real.
All actions, resources, and results will be unpredictable - probabilistic distributions based on digital physics will be used in all cases - so CCP can’t even predict the outcomes of player interactions with the world.
To fully realize the vision of a player-driven economy, everything in it will be composable - currencies, items, etc. Composability simply means that they can be combined with each other, and that all objects and items in the game are assembled from the same set of base parts. When designed in this way, every object in the game will be interoperable, allowing for dynamic combinations and interactions across the EVE Frontier universe.
Every action on the Frontier requires energy, and nothing is risk-free.
Because everything involves risk and everything requires energy, the act of multi-boxing or botting should lead to diminishing returns compared to a human player focusing on maximizing the energy expenditure while calculating the risk and reward. Particularly, the usage of Fuel as being required for in game actions provides the game mechanics a way to measure the impact of, collect data on, create policy for to systematically be resistant to Sybil attacks on the economy through exploitative abuse from the automation of game activities.
In this way, in-game economy Sybil attacks become prohibitively costly and impractical, while automation chains for game activities can be dynamically adjusted through data-driven Fuel cost tuning. This ensures a balance between automated processes and prevents potential abuses or inaccuracies in costing, maintaining fairness within the EVE Frontier economy.
Last updated